Gamifying Curriculum K-12
Big ideas, entertainment and knowledge is a goal for a team of game designers, artists, curriculum experts, animators and software engineers to change the concept of learning.
Games requires more UI/UX to engage users and build their interest.
High quality code that supports all screens & respect all accessibility meters.
Character, Environmnet, Animals, Scientific experiments we draw everything.
Soul of the game, giving the piece of art the level of enjoyment, we animate everything.
Each learning objective required a unique game concept and different story, this is tailored per each game delivery.
Art & Science Challenges
Thinking that each piece of art is benchmarked to science may conclude a limitation to artist creativity, Unlike that, it much required digging deep to achieve this mixture. It leads to a true entertainment educational experience.
Thousands of storyboards, drawings gone into air, or accepted as a masterpiece story.
We lived with them, the characters were precisely drawn not as art , but giving a personality, feeling and breathing.
We lived with them, the characters were precisely drawn not as art, but giving a personality, feeling and breathing.
Where gameplay should go through, every environment drawn attracts players and fullfit the game educational concept.
It is bioengineering, studies of movements, nature of creatures put in minds before we bring them all to life.
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thousands lines of codes
Imagine the multidisciplinary beyond art, design, science and engineering are being tailored in interactive games for students, that applies game and educational standards, as well accessibility to suit all users. This is ended up by more than 90 games being developed, playable for thousands of students around the world.
On shelves, enormous objects, assets are being reused among futuristic game designs , this is called modularity and scalable design system and library of assets.